The power to quickly transfer between beforehand visited places is a typical characteristic in trendy iterations of the Tomb Raider sport franchise. This mechanic permits gamers to bypass lengthy stretches of gameplay, effectively returning to areas for collectibles, challenges, or to progress the story after acquiring new expertise or tools. For example, if a participant discovers a puzzle they can not resolve initially, they will later make the most of this technique to return to that location rapidly, as soon as they’ve acquired the mandatory instrument or information.
The inclusion of this technique considerably enhances the participant expertise by decreasing journey time and minimizing repetitive gameplay. This elevated effectivity respects the participant’s time, permitting them to concentrate on partaking content material, similar to exploration, puzzle-solving, and fight, reasonably than backtracking by means of acquainted environments. Performance like this may be notably helpful in bigger, open-world environments current within the latest Tomb Raider trilogy the place traversing the entire map might take a big quantity of play time.